Friday, April 22, 2011

Interview with Brink Lead Designer

Some great stuff in there. He seems to have a good grasp on what it takes to develop a multiplatform game. Funny to see his take on the console ports of Quake Wars and how they hope to avoid that with Brink. I've learned to take these promises with a grain of salt, but so far Brink is shaping up to be awesome.

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