Crysis 2
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The first thing I noticed is that the graphics and effects look quite good. Everything runs at a reasonable framerate and I didn't notice much lag when I was playing. The guns had a good feel to them and movement was very fluid. You can sprint, slide, pull yourself onto things and one class even has the ability to jump in the air and do a ground-pound attack.
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All the things you've come to expect from a military FPS are present. Leveling system, weapon loadouts with different attachments, emblems, perks, custom classes. Maybe the full game will offer more in the way of different modes, but once I figured out how everything worked it was business as usual. Fun and satisfying, if not exactly ground-breaking. One feature I loved was the option to press Y and instantly mute everyone in the lobby. Every new game needs to have this, now!
Bulletstorm
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It plays more like an old school arcade FPS, like Quake or Unreal Tournament. You can grab guys with your electric whip and fling them into the air for some cool combos or kick them in the butt with your giant boot. You are encouraged to chain as many unique combos together as possible for a higher score multiplier. How novel!
Unfortunately that is pretty much where my enjoyment of the game ends. The character designs are pretty bland, and the story looks bad but not in a funny way. They are also trying to go for a Duke Nukem sort of in your face attitude. Only it fails badly. I found it grating, even before the demo was over. The only word I can think of to describe it is "Daikatana".
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It even says something like "This game isn't going to buy itself, dick tits!" Ha ha, so witty! If only this game was half as clever as it thinks it is. I think what annoys me the most is that people will say "It's not a poorly written shit-fest, it's a parody of those kind of games!" Well if there's one thing I learned from Airplane, it's that parodies should still be funny and interesting. The writing in this game is neither. And don't call me Shirley!
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